Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soldevi Heretic

2U · Creature — Human Cleric

{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Iymrith, Desert Doom 3UULegendary Creature — Dragon Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5
A-Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Phyrexian Furnace 1Artifact {T}: Exile the bottom card of target player's graveyard. {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
Invasion of Kaldheim 3RBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Tamiyo, Field Researcher 1GWULegendary Planeswalker — Tamiyo [+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. [−2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. [−7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs." Loyalty 4
Searing Meditation 1RWEnchantment Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.
Dreamstalker Manticore 2REnchantment Creature — Manticore Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. 4/2
Volatile Rig 4Artifact Creature — Construct Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. 4/4
Combat Courier 1Artifact Creature — Construct {2}, Sacrifice Combat Courier: Draw a card. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
Page 204