M:tG card similarity search
2U · Creature — Human Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Puppeteer | 2U | Creature — Human Wizard | {U}, {T}: You may tap or untap target creature. 1/2 |
| Fire Imp | 2R | Creature — Imp | When Fire Imp enters the battlefield, it deals 2 damage to target creature. 2/1 |
| Wiretapping | 4U | Enchantment | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. |
| Scholar of Stars | 3U | Creature — Human Artificer | When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. 3/2 |
| Admiral Beckett Brass | 1UBR | Legendary Creature — Human Pirate | Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3 |
| Sibilant Spirit | 5U | Creature — Spirit | Flying Whenever Sibilant Spirit attacks, defending player may draw a card. 5/6 |
| Smite the Deathless | 1R | Instant | Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. |
| Flame Jet | 1R | Sorcery | Flame Jet deals 3 damage to target player or planeswalker. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Inferno Jet | 5R | Sorcery | Inferno Jet deals 6 damage to target opponent or planeswalker. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Isao, Enlightened Bushi | 2G | Legendary Creature — Human Samurai | This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai. 2/1 |