Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

So Shiny

2U · Enchantment — Aura

Enchant creature When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step.

Similar cards

Color identity:
NameManaTypeText
Silverchase Fox 1WCreature — Fox {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. 2/2
Diregraf Ghoul BCreature — Zombie Diregraf Ghoul enters the battlefield tapped. 2/2
Rotting Legion 4BCreature — Zombie Rotting Legion enters the battlefield tapped. 4/5
Shambling Ghoul 1BCreature — Zombie Shambling Ghoul enters the battlefield tapped. 2/3
Warchanter Skald 2WCreature — Dwarf Cleric Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token. 2/3
Dauntless Aven 2WCreature — Bird Warrior Flying Whenever Dauntless Aven attacks, untap target creature you control. 2/1
Lost Legion 1BBCreature — Spirit Knight When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2/3
Indrik Umbra 4GWEnchantment — Aura Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Sigil of Sleep UEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Demonic Ruckus 1REnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Page 178