M:tG card similarity search
R · Creature — Goblin Rogue
{2}, {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Bloodfire Expert | 2R | Creature — Efreet Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/1 |
| Krallenhorde Howler | Creature — Werewolf | Creature spells you cast cost {1} less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. 3/3 | |
| Vorthos, Steward of Myth | 1R | Legendary Creature — Human Gamer | As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. 1/3 |
| Impetuous Devils | 2RR | Creature — Devil | Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils. 6/1 |
| Rock Slide | XR | Instant | Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. |
| Dreadhorde Butcher | BR | Creature — Zombie Warrior | Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. When Dreadhorde Butcher dies, it deals damage equal to its power to any target. 1/1 |
| Sustenance | 1G | Enchantment | {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. |
| Tuknir Deathlock | RRGG | Legendary Creature — Human Wizard | Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn. 2/2 |
| Caregiver | W | Creature — Human Cleric | {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn. 1/1 |
| Trostani, Three Whispers | GG/WW | Legendary Creature — Dryad | {1}{G}: Target creature gains deathtouch until end of turn. {G/W}: Target creature gains vigilance until end of turn. {2}{W}: Target creature gains double strike until end of turn. 4/4 |