M:tG card similarity search
B · Creature — Rat
Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Nexus Wardens | 2G | Creature — Satyr Archer | Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. 1/4 |
| Anger of the Gods | 1RR | Sorcery | Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. |
| Yamabushi's Storm | 1R | Sorcery | Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. |
| Malakir Bloodwitch | 3BB | Creature — Vampire Shaman | Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4 |
| Bulwark Giant | 5W | Creature — Giant Soldier | When Bulwark Giant enters the battlefield, you gain 5 life. 3/6 |
| Smogbelcher Chariot | 2B | Artifact — Vehicle | Menace, deathtouch, lifelink Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink. Crew 3 3/3 |
| Sefris of the Hidden Ways | WUB | Legendary Creature — Human Wizard | Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. 2/3 |
| Wildgrowth Walker | 1G | Creature — Elemental | Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. 1/3 |
| Funeral Rites | 2B | Sorcery | You draw two cards, lose 2 life, then mill two cards. |
| Took Reaper | 1W | Creature — Halfling Peasant | When Took Reaper dies, the Ring tempts you. 2/1 |