Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Snap

1U · Instant

Return target creature to its owner's hand. Untap up to two lands.

Similar cards

Color identity:
NameManaTypeText
Eerie Interlude 2WInstant Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Beacon of Destruction 3RRInstant Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
Elderfang Ritualist 2BCreature — Elf Cleric When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand. 3/1
Possessed Skaab 3UBCreature — Zombie When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead. 3/2
Eternal Isolation 1WSorcery Put target creature with power 4 or greater on the bottom of its owner's library.
Genju of the Falls UEnchantment — Aura Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Mirror of Life Trapping 4Artifact Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
Betrayal of Flesh 5BInstant Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Zodiac Dragon 7RRCreature — Dragon When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. 8/8
Wellspring 1GWEnchantment — Aura Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
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