M:tG card similarity search
2G · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Necrogen Rotpriest | 2BG | Creature — Phyrexian Zombie Cleric | Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter. {1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn. 1/5 |
| Teferi, Hero of Dominaria | 3WU | Legendary Planeswalker — Teferi | [+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top. [−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." Loyalty 4 |
| Fallowsage | 3U | Creature — Merfolk Wizard | Whenever Fallowsage becomes tapped, you may draw a card. 2/2 |
| Infernal Tribute | BBB | Enchantment | {2}, Sacrifice a nontoken permanent: Draw a card. |
| Vhal, Scholar of Elements | 2UR | Legendary Creature — Human Wizard | When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls. {T}: Draw a card, then discard a card. 4/4 |
| Ghoulflesh | B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. |
| Dancing Sword | 1W | Artifact — Equipment | Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1} |
| Gemhide Sliver | 1G | Creature — Sliver | All Slivers have "{T}: Add one mana of any color." 1/1 |
| Combo Attack | 2G | Sorcery | Two target creatures your team controls each deal damage equal to their power to target creature. |
| Borrowing the East Wind | XGG | Sorcery | Borrowing the East Wind deals X damage to each creature with horsemanship and each player. |