M:tG card similarity search
2U · Creature — Donkey Wizard
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn. 2.5/1
Name | Mana | Type | Text |
---|---|---|---|
Isochron Scepter | 2 | Artifact | Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. |
Dream Stalker | 1U | Creature — Illusion | When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. 1/5 |
Skeletal Changeling | 1B | Creature — Shapeshifter | Changeling (This card is every creature type.) {1}{B}: Regenerate Skeletal Changeling. 1/1 |
Goblin Researcher | 3R | Creature — Goblin Wizard | When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card. 3/3 |
Eladamri's Vineyard | G | Enchantment | At the beginning of each player's precombat main phase, that player adds {G}{G}. |
Fertile Thicket | Land | Fertile Thicket enters the battlefield tapped. When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. {T}: Add {G}. | |
Shellephant | 1GG | Creature — Turtle and/or Elephant | {0}: Choose one. You may activate this ability while Shellephant is in any zone. • Shellephant has base power and toughness 1/4. • Shellephant has base power and toughness 3/3. ?/? |
Island of Wak-Wak | Land | {T}: Target creature with flying has base power 0 until end of turn. | |
Scars of the Veteran | 4W | Instant | You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step. |
Werewolf of Ancient Hunger | Creature — Werewolf | Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. */* |