M:tG card similarity search
2U · Creature — Donkey Wizard
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn. 2.5/1
Name | Mana | Type | Text |
---|---|---|---|
Eelectrocute | 1R | Instant | Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead. |
Cosi's Trickster | U | Creature — Merfolk Wizard | Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster. 1/1 |
Aim for the Head | 2B | Sorcery | Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand. |
Oran-Rief Ooze | 2G | Creature — Ooze | When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. 2/2 |
Sigiled Sword of Valeron | 3 | Artifact — Equipment | Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3} |
Extract | U | Sorcery | Search target player's library for a card and exile it. Then that player shuffles. |
Oathsworn Knight | 1BB | Creature — Human Knight | Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it. 0/0 |
Zodiac Monkey | 1G | Creature — Monkey | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1 |
Twilight Shepherd | 3WWW | Creature — Angel | Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/5 |
Guard Duty | W | Enchantment — Aura | Enchant creature Enchanted creature has defender. |