Card Codex

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17 May 2024: Card library updated.

Sludge Strider

1WUB · Artifact Creature — Insect

Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. 3/3

Similar cards

Color identity:
NameManaTypeText
Amulet of Unmaking 5Artifact {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery.
Obsidian Battle-Axe 3Tribal Artifact — Warrior Equipment Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3}
First Pick 3GInstant Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Grixis Grimblade U/RBCreature — Zombie Warrior As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) 2/1
Third Path Iconoclast URCreature — Human Monk Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. 2/1
Spectral Guardian 2WWCreature — Spirit As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.) 2/3
Thundering Mightmare 4GCreature — Horse Spirit Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." 3/3
Spell Queller 1WUCreature — Spirit Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. 2/3
Enter the God-Eternals 2UUBSorcery Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Parallax Tide 2UUEnchantment Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
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