Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sludge Strider

1WUB · Artifact Creature — Insect

Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. 3/3

Similar cards

Color identity:
NameManaTypeText
Stampeding Horncrest 4RCreature — Dinosaur Stampeding Horncrest has haste as long as you control another Dinosaur. 4/4
Hallowed Priest 1WCreature — Human Cleric Whenever you gain life, put a +1/+1 counter on Hallowed Priest. 1/1
Trusty Packbeast 2WCreature — Beast When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. 2/3
Flames of the Blood Hand 2RInstant Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Restoration Gearsmith 2WBCreature — Human Artificer When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. 3/3
Cunning Coyote 1RCreature — Coyote Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/2
Experiment Twelve 3GCreature — Elf Lizard Warrior Trample Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/4
Steel Overseer 2Artifact Creature — Construct {T}: Put a +1/+1 counter on each artifact creature you control. 1/1
Deepfathom Echo 2GUCreature — Merfolk Spirit At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4
Celestial Unicorn 2WCreature — Unicorn Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. 3/2
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