Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slimy Kavu

2R · Creature — Kavu

{T}: Target land becomes a Swamp until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Myriad Construct 4Artifact Creature — Construct Kicker {3} If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. 4/4
Coastline Marauders 2RCreature — Human Pirate Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 0/3
Martial Glory RWInstant Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Goblin Settler 3RCreature — Goblin When Goblin Settler enters the battlefield, destroy target land. 1/1
Standardize UUInstant Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Imagecrafter UCreature — Human Wizard {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 1/1
Renegade Wheelsmith 1RWCreature — Dwarf Pilot Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. 3/2
Advanced Hoverguard 3UCreature — Drone Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2
Dawnglade Regent 5GGCreature — Elk When Dawnglade Regent enters the battlefield, you become the monarch. As long as you're the monarch, permanents you control have hexproof. 8/8
Enslaved Scout 2RCreature — Goblin Scout {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2
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