M:tG card similarity search
2U · Creature — Human Rogue
Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/4
Name | Mana | Type | Text |
---|---|---|---|
Putrid Leech | BG | Creature — Zombie Leech | Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn. 2/2 |
Night Revelers | 4R | Creature — Vampire | Night Revelers has haste as long as an opponent controls a Human. 4/4 |
Wolfbitten Captive | G | Creature — Human Werewolf | {1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. 1/1 |
Kor Spiritdancer | 1W | Creature — Kor Wizard | Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. 0/2 |
Akroma, Angel of Fury | 5RRR | Legendary Creature — Angel | This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |
Geist Trappers | 4G | Creature — Human Warrior | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5 |
Bramblesnap | 1G | Creature — Elemental | Trample Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. 1/1 |
Trench Stalker | 4B | Creature — Beast Horror | As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink. 4/5 |
Master of the Pearl Trident | UU | Creature — Merfolk | Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
Equestrian Skill | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample. |