M:tG card similarity search
UB · Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Council of Advisors | 2U | Creature — Human Advisor | When Council of Advisors enters the battlefield, draw a card. 1/1 |
| Kami of the Crescent Moon | UU | Legendary Creature — Spirit | At the beginning of each player's draw step, that player draws an additional card. 1/3 |
| Favor of Jukai | 3G | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn. |
| Font of Mythos | 4 | Artifact | At the beginning of each player's draw step, that player draws two additional cards. |
| Idle Thoughts | 3U | Enchantment | {2}: Draw a card if you have no cards in hand. |
| Reality Anchor | 1G | Instant | Target creature loses shadow until end of turn. Draw a card. |
| Bedrock Tortoise | 3G | Creature — Turtle | As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 0/6 |
| Inaction Injunction | 1U | Sorcery | Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card. |
| Thirst for Meaning | 2U | Instant | Draw three cards. Then discard two cards unless you discard an enchantment card. |
| Coal Hill School | Plane — Earth | Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand. |