M:tG card similarity search
U · Sorcery
Tap target creature. It doesn't untap during its controller's next untap step. Escape—{2}{U}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Traumatic Prank | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you." |
| Sliver Gravemother | WUBRG | Legendary Creature — Sliver | The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 6/6 |
| Noble's Purse | 2 | Artifact | Noble's Purse enters the battlefield tapped and with three coin counters on it. {T}, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
| Fragment Reality | W | Instant | Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped. |
| Argivian Find | W | Instant | Return target artifact or enchantment card from your graveyard to your hand. |
| Once More with Feeling | WWWW | Sorcery | Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling. |
| Airtight Alibi | 2G | Enchantment — Aura | Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
| Sheltering Prayers | W | Enchantment | Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |
| Golgari Findbroker | BBGG | Creature — Elf Shaman | When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. 3/4 |
| Welcome Home | 5GG | Sorcery — Adventure | Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) |