Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slayers' Stronghold

· Land

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Sylvan Might 1GInstant Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wild Hunger 2GInstant Target creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Awaken the Sleeper 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
Rabbit Battery RArtifact Creature — Equipment Rabbit Haste Equipped creature gets +1/+1 and has haste. Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Mark of Mutiny 2RSorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Carnelian Orb of Dragonkind 2RArtifact {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Big Play 1GInstant Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Spontaneous Artist 3RCreature — Human Rogue When Spontaneous Artist enters the battlefield, you get {E} (an energy counter). Pay {E}: Target creature gains haste until end of turn. 3/3
Amped Up 5RSorcery This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Blind with Anger 3RInstant — Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
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