Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slayer's Plate

3 · Artifact — Equipment

Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {3}

Similar cards

Color identity:
NameManaTypeText
Pitiless Plunderer 3BCreature — Human Pirate Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 1/4
Flock of Rabid Sheep XGGSorcery Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
Stonebound Mentor 1RWCreature — Spirit Advisor Whenever one or more cards leave your graveyard, scry 1. 3/3
Corpsehatch 3BBSorcery Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Chitinous Cloak 3Artifact — Equipment Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3}
Baru, Wurmspeaker 2GGLegendary Creature — Human Druid Wurms you control get +2/+2 and have trample. {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control. 3/3
Tegan Jovanka 2WLegendary Creature — Human Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2
Undercellar Myconid 2GCreature — Fungus Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color. 1/2
Aurelia, Exemplar of Justice 2RWLegendary Creature — Angel Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5
Unlikely Alliance 1WEnchantment {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Page 176