M:tG card similarity search
1B · Creature — Eldrazi Drone
Devoid (This card has no color.) {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Sandstorm Salvager | 2G | Creature — Human Artificer | When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. {2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. 1/1 |
| Raging Spirit | 3R | Creature — Spirit | {2}: Raging Spirit becomes colorless until end of turn. 3/3 |
| Voltaic Brawler | RG | Creature — Human Warrior | When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. 3/2 |
| Thrill of the Hunt | G | Instant | Target creature gets +1/+2 until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Embiggen | G | Instant | Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has. |
| Territorial Boar | 1G | Creature — Boar | Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. 2/2 |
| Reckless Amplimancer | 1G | Creature — Elf Druid | {4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. 2/2 |
| Heir to Dragonfire | 1R | Creature — Human Warlock | {R}: Heir to Dragonfire gets +1/+0 until end of turn. {2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. 2/2 |
| Duskborne Skymarcher | W | Creature — Vampire Cleric | Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1 |
| Hollow Scavenger | 2G | Creature — Wolf | {1}, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn. 3/2 |