Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skyswimmer Koi

3U · Creature — Fish

Flying Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. 3/3

Similar cards

Color identity:
NameManaTypeText
Flumph 1WCreature — Jellyfish Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. 0/4
Firemane Commando 3WCreature — Angel Soldier Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3
Markov Dreadknight 3BBCreature — Vampire Knight Flying {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. 3/3
Boltwing Marauder 3BRCreature — Dragon Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 5/4
Sram, Senior Edificer 1WLegendary Creature — Dwarf Advisor Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2
Caligo Skin-Witch 1BCreature — Human Wizard Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards. 1/3
Farsight Adept 2WCreature — Kor Wizard When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3
Waterkin Shaman 1UCreature — Elemental Shaman Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1
Tideforce Elemental 2UCreature — Elemental {U}, {T}: You may tap or untap another target creature. Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. 2/1
Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4
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