Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skyshroud Poacher

2GG · Creature — Human Rebel

{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle. 2/2

Similar cards

Color identity:
NameManaTypeText
Mythos of Illuna 2UUSorcery Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
Intrude on the Mind 3UUInstant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Coppercoat Vanguard 1WCreature — Human Soldier Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2
Reprocess 2BBSorcery Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Stronghold Confessor BCreature — Human Cleric Kicker {3} (You may pay an additional {3} as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1
Staunch-Hearted Warrior 3GCreature — Human Warrior Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. 2/2
Ojutai, Soul of Winter 5WULegendary Creature — Dragon Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step. 5/6
Advice from the Fae 2/U2/U2/USorcery ({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Dega Sanctuary 2WEnchantment At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
The Parting of the Ways 4RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls.
Page 326