M:tG card similarity search
3G · Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Spinehorn Minotaur | 2R | Creature — Minotaur Berserker | As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. 2/3 |
| Repel the Darkness | 2W | Instant | Tap up to two target creatures. Draw a card. |
| Voda Sea Scavenger | 2U | Creature — Merfolk Rogue | Domain — When Voda Sea Scavenger enters the battlefield, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order. 3/2 |
| Desperate Research | 1B | Sorcery | Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. |
| Flight of Fancy | 3U | Enchantment — Aura | Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying. |
| Rack and Ruin | 2R | Instant | Destroy two target artifacts. |
| Baloth Packhunter | 3G | Creature — Beast | Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3 |
| Sudden Setback | 2UU | Instant | The owner of target spell or nonland permanent puts it on the top or bottom of their library. |
| Loan Shark | 3U | Creature — Shark Rogue | When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/4 |
| A-Bretagard Stronghold | Land | Bretagard Stronghold enters the battlefield tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. |