M:tG card similarity search
G · Creature — Elf Archer
{T}: Target creature with flying gets -1/-1 until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Picklock Prankster | 1U | Creature — Faerie Rogue | Flying, vigilance 1/3 |
| Rage Nimbus | 2R | Creature — Elemental | Defender, flying {1}{R}: Target creature attacks this turn if able. 5/3 |
| Telethopter | 4 | Artifact Creature — Thopter | Tap an untapped creature you control: Telethopter gains flying until end of turn. 3/1 |
| Jorubai Murk Lurker | 2U | Creature — Leech | Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 1/3 |
| Moonshaker Cavalry | 5WWW | Creature — Spirit Knight | Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6 |
| Daru Encampment | Land | {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. | |
| Wall of Denial | 1WU | Creature — Wall | Defender, flying Shroud (This creature can't be the target of spells or abilities.) 0/8 |
| Savage Swipe | G | Sorcery | Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) |
| Skywinder Drake | 2U | Creature — Drake | Flying Skywinder Drake can block only creatures with flying. 3/1 |
| Malach of the Dawn | 2WW | Creature — Angel | Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4 |