Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skyshooter

1G · Creature — Centaur Archer

Reach (This creature can block creatures with flying.) {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. 1/2

Similar cards

Color identity:
NameManaTypeText
Serpentine Basilisk 2GGCreature — Basilisk Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/3
Crystallization G/UWEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
Barter in Blood 2BBSorcery Each player sacrifices two creatures.
Volcanic Offering 4RInstant Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Accursed Horde 3BCreature — Zombie {1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3
Themberchaud 4RRRLegendary Creature — Dragon Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 5/5
Isperia, Supreme Judge 2WWUULegendary Creature — Sphinx Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card. 6/4
Getaway Car 3Artifact — Vehicle Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1 4/3
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Sever Soul 3BBSorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Page 291