M:tG card similarity search
3 · Artifact Creature — Thopter
Flying When Skyscanner enters the battlefield, draw a card. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Armed with Proof | 2W | Enchantment | When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. |
| Reconnaissance Mission | 2UU | Enchantment | Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Pirate Hat | 1U | Artifact — Equipment | Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate {1} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Mind Unbound | 4UU | Enchantment | At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. |
| Seal Away | 1W | Enchantment | Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. |
| Storm Fleet Negotiator | 2U | Creature — Siren Pirate | Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2 |
| Mirror Golem | 6 | Artifact Creature — Golem | Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard. Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 3/4 |
| Neurok Commando | 1UU | Creature — Human Rogue | Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card. 2/1 |
| Memory | 4UU | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards. |
| Master Thief | 2UU | Creature — Human Rogue | When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. 2/2 |