M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Thijarian Witness | 1G | Creature — Alien Cleric | Flash Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 0/4 |
| Deadly Dancer | Creature — Vampire | Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3 | |
| Cavern Stomper | 4GG | Creature — Dinosaur | When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn. 7/7 |
| Bloodvial Purveyor | 2BB | Creature — Vampire | Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. 5/6 |
| Coiled Tinviper | 3 | Artifact Creature — Snake | First strike 2/1 |
| Hornet Cobra | 1GG | Creature — Snake | First strike 2/1 |
| Bolrac-Clan Crusher | 3RG | Creature — Ogre Warrior | {T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. 4/4 |
| Lu Bu, Master-at-Arms | 5R | Legendary Creature — Human Soldier Warrior | Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/3 |
| Raff, Weatherlight Stalwart | WU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. 1/3 |
| Absolving Lammasu | 4W | Creature — Lammasu | Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3 |