M:tG card similarity search
1WW · Creature — Angel
Flying When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Genju of the Fens | B | Enchantment — Aura | Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. |
| Rouse the Mob | R | Instant | Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn. |
| Monk Class | WU | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." |
| Arashin Cleric | 1W | Creature — Human Cleric | When Arashin Cleric enters the battlefield, you gain 3 life. 1/3 |
| Cathedral Sanctifier | W | Creature — Human Cleric | When Cathedral Sanctifier enters the battlefield, you gain 3 life. 1/1 |
| Temple Acolyte | 1W | Creature — Human Cleric | When Temple Acolyte enters the battlefield, you gain 3 life. 1/3 |
| Teroh's Faithful | 3W | Creature — Human Cleric | When Teroh's Faithful enters the battlefield, you gain 4 life. 1/4 |
| Tireless Missionaries | 4W | Creature — Human Cleric | When Tireless Missionaries enters the battlefield, you gain 3 life. 2/3 |
| Zedruu the Greathearted | 1URW | Legendary Creature — Minotaur Monk | At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control. 2/4 |
| Thornado | 2G | Instant | Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) |