M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Eternal Skylord | 4U | Creature — Zombie Wizard | When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. 3/3 |
| Wayward Angel | 4WW | Creature — Angel Horror | Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." 4/4 |
| Merfolk Skydiver | GU | Creature — Merfolk Mutant | Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
| Elgaud Inquisitor | 3W | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying. 2/2 |
| Bloodied Ghost | 1W/BW/B | Creature — Spirit | Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. 3/3 |
| Wingcrafter | U | Creature — Human Wizard | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wingcrafter is paired with another creature, both creatures have flying. 1/1 |
| Emberwilde Caliph | 2UR | Creature — Djinn | Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life. 4/4 |
| Cleaving Reaper | 3BB | Creature — Angel Berserker | Flying, trample Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn. 5/3 |
| Jem Lightfoote, Sky Explorer | 2WU | Legendary Creature — Human Scout | Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. 3/3 |
| Raff Capashen, Ship's Mage | 2WU | Legendary Creature — Human Wizard | Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) 3/3 |