Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sky-Eel School

3UU · Creature — Fish

Flying When Sky-Eel School enters the battlefield, draw a card, then discard a card. 3/3

Similar cards

Color identity:
NameManaTypeText
Myojin of Seeing Winds 7UUULegendary Creature — Spirit Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. 3/3
Yorion, Sky Nomad 3W/UW/ULegendary Creature — Bird Serpent Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. 4/5
Inspiring Commander 4WWCreature — Human Soldier Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. 1/4
Auriok Survivors 5WCreature — Human Soldier When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. 4/6
Bloodboil Sorcerer 3RCreature — Human Shaman When Bloodboil Sorcerer enters the battlefield, you take the initiative. Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3
Rogue's Gloves 2Artifact — Equipment Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Growth Spiral GUInstant Draw a card. You may put a land card from your hand onto the battlefield.
Spirit of the Labyrinth 1WEnchantment Creature — Spirit Each player can't draw more than one card each turn. 3/1
Opaline Sliver 1WUCreature — Sliver All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." 2/2
Dwarven Lightsmith 5WCreature — Dwarf Cleric Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4
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