Card Codex

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17 May 2024: Card library updated.

Sky-Blessed Samurai

6W · Enchantment Creature — Human Samurai

This spell costs {1} less to cast for each enchantment you control. Flying 4/4

Similar cards

Color identity:
NameManaTypeText
Rod of Absorption 2UArtifact Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. {X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
Raffine's Guidance WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost.
Atraxa's Fall 1GSorcery Destroy target artifact, battle, enchantment, or creature with flying.
Ward of Bones 6Artifact Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
Goliath Sphinx 5UUCreature — Sphinx Flying 8/7
D'Avenant Trapper 2WCreature — Human Archer Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) 3/2
Marvo, Deep Operative 3UBLegendary Creature — Octopus Rogue Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. 1/8
Generous Visitor GCreature — Spirit Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. 1/1
Griffin Guide 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Dawnhart Geist 1WCreature — Spirit Warlock Whenever you cast an enchantment spell, you gain 2 life. 1/3
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