Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sky Crier

1W · Creature — Bird Citizen

Flying, lifelink {3}{W}: You and target opponent each draw a card. 1/1

Similar cards

Color identity:
NameManaTypeText
Serum Raker 2UUCreature — Phyrexian Drake Flying When Serum Raker dies, each player discards a card. 3/2
Urza's Guilt 2UBSorcery Each player draws two cards, then discards three cards, then loses 4 life.
Hermit of the Natterknolls 2GCreature — Human Werewolf Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. 2/3
Persuasive Interrogators 4BBCreature — Gorgon Detective When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) 5/6
Zameck Guildmage GUCreature — Elf Wizard {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2
Gravitational Shift 3UUEnchantment Creatures with flying get +2/+0. Creatures without flying get -2/-0.
Shattered Perception 2RSorcery Discard all the cards in your hand, then draw that many cards. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Congregate 3WInstant Target player gains 2 life for each creature on the battlefield.
Acquire 3UUSorcery Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
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