M:tG card similarity search
1BB · Creature — Ogre Warrior
At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate Skull Collector. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Storm Cauldron | 5 | Artifact | Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand. |
Ogre Sentry | 1R | Creature — Ogre Warrior | Defender 3/3 |
Selkie Hedge-Mage | 2G/U | Creature — Merfolk Wizard | When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2 |
Doric, Owlbear Avenger | Legendary Creature — Bird Bear | Vigilance, trample When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn. At the beginning of your upkeep, transform Doric. 6/6 | |
Stolen by the Fae | XUU | Sorcery | Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. |
Wolfbitten Captive | G | Creature — Human Werewolf | {1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. 1/1 |
Khenra Eternal | 1B | Creature — Zombie Jackal Warrior | Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.) 2/2 |
Aku Djinn | 3BB | Creature — Djinn | Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. 5/6 |
Wormfang Behemoth | 3UU | Creature — Nightmare Fish Beast | When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. 5/5 |
Soramaro, First to Dream | 4UU | Legendary Creature — Spirit | Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card. */* |