M:tG card similarity search
2R · Creature — Minotaur Warrior
As long as it's your turn, Skophos Reaver gets +2/+0. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Webspinner Cuff | 2G | Artifact Creature — Equipment Spider | Reach Equipped creature gets +1/+4 and has reach. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/4 |
| Phantom General | 3W | Creature — Spirit Soldier | Creature tokens you control get +1/+1. 2/3 |
| A Tale for the Ages | 1W | Enchantment | Enchanted creatures you control get +2/+2. |
| Golgari Raiders | 3G | Creature — Elf Warrior | Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. 0/0 |
| Rundvelt Hordemaster | 1R | Creature — Goblin Warrior | Other Goblins you control get +1/+1. Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. 1/1 |
| Trained Blessed Mind | Stickers | {TK}{TK} — {T}: Exile target card from a graveyard. {TK}{TK}{TK} — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample. {TK}{TK} — 4/2 {TK}{TK}{TK}{TK}{TK} — 6/9 | |
| Genestealer Locus | 3U | Creature — Tyranid Human | Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn. Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn. 3/3 |
| Wildheart Invoker | 2GG | Creature — Elf Shaman | {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3 |
| Enkira, Hostile Scavenger | 3BG | Legendary Creature — Human Warrior | When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.) As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn. 3/3 |
| Bull-Rush Bruiser | 3R | Creature — Minotaur Warrior | Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. 4/3 |