Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skizzik

3R · Creature — Elemental

Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it. 5/3

Similar cards

Color identity:
NameManaTypeText
Phoenix Chick RCreature — Phoenix Flying, haste Phoenix Chick can't block. Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it. 1/1
Duskshell Crawler 1GCreature — Insect When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. 0/3
Flaring Flame-Kin 2RCreature — Elemental Warrior As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2
Flash Conscription 5RInstant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Behemoth of Vault 0 6Artifact Creature — Robot Trample When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E} (four energy counters). When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent. 6/6
Strip Mine Land {T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.
Hidden Horror 1BBCreature — Horror When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4
Orcish Bloodpainter 2RCreature — Orc Shaman {T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to any target. 2/1
Glimmer Bairn GCreature — Ouphe Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn. 1/2
Drudge Skeletons 1BCreature — Skeleton {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 1/1
Page 355