M:tG card similarity search
1R · Creature — Human Wizard
Haste {T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Vitalizing Wind | 8G | Instant | Creatures you control get +7/+7 until end of turn. |
| Warrior's Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
| Warrior's Honor | 2W | Instant | Creatures you control get +1/+1 until end of turn. |
| Juniper Order Rootweaver | 1W | Creature — Human Druid | Kicker {G} (You may pay an additional {G} as you cast this spell.) When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control. 2/2 |
| Shoreline Raider | 2U | Creature — Merfolk | Protection from Kavu 2/2 |
| Vulshok Battlemaster | 4R | Creature — Human Warrior | Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) 2/2 |
| Adherent of Hope | 1W | Creature — Human Soldier | At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope. 2/1 |
| Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
| Cinder Marsh | Land | {T}: Add {C}. {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step. | |
| Cloudcrest Lake | Land | {T}: Add {C}. {T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step. |