M:tG card similarity search
2U · Creature — Human Artificer
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Dispeller's Capsule | W | Artifact | {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. |
| Seal of Cleansing | 1W | Enchantment | Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. |
| Seal of Primordium | 1G | Enchantment | Sacrifice Seal of Primordium: Destroy target artifact or enchantment. |
| Agent of the Iron Throne | 2B | Legendary Enchantment — Background | Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." |
| Woodland Acolyte | 2W | Creature — Human Cleric | When Woodland Acolyte enters the battlefield, draw a card. 2/2 |
| Atraxa's Fall | 1G | Sorcery | Destroy target artifact, battle, enchantment, or creature with flying. |
| Sandsteppe Mastodon | 5GG | Creature — Elephant | Reach When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.) 5/5 |
| Solid Footing | W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. |
| Silverwing Squadron | 5W | Creature — Human Knight | Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. */* |
| Creeping Tar Pit | Land | Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. |