Card Codex

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17 May 2024: Card library updated.

Skemfar Avenger

1B · Creature — Elf Berserker

Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life. 3/1

Similar cards

Color identity:
NameManaTypeText
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Greenside Watcher 1GCreature — Elf Druid {T}: Untap target Gate. 2/1
Twilight Prophet 2BBCreature — Vampire Cleric Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4
Turn the Earth GInstant Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Azami, Lady of Scrolls 2UUULegendary Creature — Human Wizard Tap an untapped Wizard you control: Draw a card. 0/2
Scuttling Sentinel 1G/UG/UCreature — Crab Elf Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) 3/2
Ludevic, Necro-Alchemist 1URLegendary Creature — Human Wizard At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.) 1/4
Frost Giant 3RRRCreature — Giant Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 4/4
Bog Raiders 2BCreature — Zombie Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2
Instill Infection 3BInstant Put a -1/-1 counter on target creature. Draw a card.
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