M:tG card similarity search
· Land
{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Neck Breaker | Creature — Werewolf | Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. 4/3 | |
Shelkin Brownie | 1G | Creature — Ouphe | {T}: Target creature loses all "bands with other" abilities until end of turn. 1/1 |
Phyrexian Defiler | 2BB | Creature — Phyrexian Carrier | {T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. 3/3 |
Phyrexian Denouncer | 1B | Creature — Phyrexian Carrier | {T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. 1/1 |
Neheb, Dreadhorde Champion | 2RR | Legendary Creature — Zombie Minotaur Warrior | Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. 5/4 |
Join Shields | 3GW | Instant | Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |
Fault Riders | 2R | Creature — Human Soldier | Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn. 2/2 |
Horror of the Broken Lands | 4B | Creature — Horror | Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.) 4/4 |
Order of the Ebon Hand | BB | Creature — Cleric Knight | Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. 2/1 |
Goblin Soothsayer | R | Creature — Goblin Shaman | {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. 1/1 |