M:tG card similarity search
2UB · Legendary Planeswalker — Sivitri
[+1]: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. [−3]: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. [−7]: Destroy all non-Dragon creatures. Sivitri, Dragon Master can be your commander. Loyalty 4
| Name | Mana | Type | Text |
|---|---|---|---|
| Blood Clock | 4 | Artifact | At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life. |
| Sakura-Tribe Elder | 1G | Creature — Snake Shaman | Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. 1/1 |
| Barrenton Cragtreads | 2W/UW/U | Creature — Kithkin Scout | Barrenton Cragtreads can't be blocked by red creatures. 3/3 |
| Boseiju, Who Shelters All | Legendary Land | Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. | |
| Deadlock Trap | 3 | Artifact | Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. |
| Gwafa Hazid, Profiteer | 1WU | Legendary Creature — Human Rogue | {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. 2/2 |
| Malevolent Hermit | 1U | Creature — Human Wizard | {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1 |
| Iron Star | 1 | Artifact | Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. |
| Soul Net | 1 | Artifact | Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. |
| Winds of Rath | 3WW | Sorcery | Destroy all creatures that aren't enchanted. They can't be regenerated. |