Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Siren Reaver

3U · Creature — Siren Pirate

Raid — This spell costs {1} less to cast if you attacked this turn. Flying 3/2

Similar cards

Color identity:
NameManaTypeText
Collectigull 2WCreature — Bird Flying, protection from common Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand. 1/1
Melesse Spirit 3WWCreature — Angel Spirit Flying, protection from black 3/3
Wurm's Tooth 2Artifact Whenever a player casts a green spell, you may gain 1 life.
Claim BSorcery Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Revival W/BW/BSorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Heliod, God of the Sun 3WLegendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6
Erg Raiders 1BCreature — Human Warrior At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. 2/3
Skyway Robber 3UCreature — Bird Rogue Flying Escape—{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost." 3/3
Order of Whiteclay 1WWCreature — Kithkin Cleric {1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) 1/4
Intrepid Outlander 1GCreature — Orc Ranger Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3
Page 260