M:tG card similarity search
3U · Creature — Siren Pirate
Raid — This spell costs {1} less to cast if you attacked this turn. Flying 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Boomstacker | 2R | Creature — Goblin Artificer | As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker. 0/0 |
| Mirrored Depths | Plane — Karsus | Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell. Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. | |
| Aether Barrier | 2U | Enchantment | Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}. |
| Steel Leaf Champion | GGG | Creature — Elf Knight | Steel Leaf Champion can't be blocked by creatures with power 2 or less. 5/4 |
| Kaust, Eyes of the Glade | R/WG | Legendary Creature — Dryad Detective | Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. {T}: Turn target face-down attacking creature you control face up. 2/2 |
| The Hippodrome | Plane — Segovia | All creatures get -5/-0. Whenever chaos ensues, you may destroy target creature if its power is 0 or less. | |
| Dream Leash | 3UU | Enchantment — Aura | Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent. |
| Kami of Tattered Shoji | 4W | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. 2/5 |
| Sleuth Instructor | 1W | Creature — Elephant Detective | Disguise {1}{W} Whenever Sleuth Instructor or another permanent you control is turned face up, seek a non-Elephant creature card with mana value 3 or less and cloak it. This ability triggers only once. 3/2 |
| Peace Talks | 1W | Sorcery | This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. |