Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Siren Reaver

3U · Creature — Siren Pirate

Raid — This spell costs {1} less to cast if you attacked this turn. Flying 3/2

Similar cards

Color identity:
NameManaTypeText
Honor the God-Pharaoh 2RSorcery As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Deathgaze Cockatrice 2BBCreature — Cockatrice Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2
Costly Plunder 1BInstant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
Defiant Thundermaw Creature — Dragon Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target. 4/4
Saruman the White 4ULegendary Creature — Avatar Wizard Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4
New Blood 2BBSorcery As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Bloodrock Cyclops 2RCreature — Cyclops Bloodrock Cyclops attacks each combat if able. 3/3
Calamity of the Titans 4CCSorcery As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value.
Katabatic Winds 2GEnchantment Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
Daring Skyjek 1WCreature — Human Knight Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. 3/1
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