Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sinister Possession

B · Enchantment — Aura

Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.

Similar cards

Color identity:
NameManaTypeText
Staff of the Sun Magus 3Artifact Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
Scarred Puma RCreature — Cat Scarred Puma can't attack unless a black or green creature also attacks. 2/1
Quietus Spike 3Artifact — Equipment Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Mistford River Turtle 3UCreature — Turtle Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. 1/5
Backfire UEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Mirri, Weatherlight Duelist 1GWLegendary Creature — Cat Warrior First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. 3/2
Frogify 1UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Golgari Brownscale 1GGCreature — Lizard When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) 2/3
Nightmare Lash 4Artifact — Equipment Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Warmth 1WEnchantment Whenever an opponent casts a red spell, you gain 2 life.
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