M:tG card similarity search
3WW · Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Phyrexian Vault | 3 | Artifact | {2}, {T}, Sacrifice a creature: Draw a card. |
| Savage Alliance | 2R | Instant | Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls. |
| Primeval Force | 2GGG | Creature — Elemental | When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. 8/8 |
| Destructive Force | 5RR | Sorcery | Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. |
| Blossoming Calm | W | Instant | You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
| Artillerize | 3R | Instant | As an additional cost to cast this spell, sacrifice an artifact or creature. Artillerize deals 5 damage to any target. |
| Improvised Club | 1R | Instant | As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target. |
| Death by Dragons | 4RR | Sorcery | Each player other than target player creates a 5/5 red Dragon creature token with flying. |
| Eye to Eye | 2B | Instant | You and target creature's controller have a staring contest. If you win, destroy that creature. |
| Hot Pursuit | 1R | Enchantment | When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |