M:tG card similarity search
1UU · Creature — Mutant Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. 0/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Gift of Strength | 1G | Instant | Target creature gets +3/+3 and gains reach until end of turn. |
| Shape the Sands | G | Instant | Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) |
| Silk Net | G | Instant | Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) |
| Snare the Skies | G | Instant | Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) |
| Breaking of the Fellowship | 1R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. |
| Goblin Mutant | 2RR | Creature — Goblin Mutant | Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. 5/3 |
| Molten Psyche | 1RR | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. |
| Gala Greeters | 1G | Creature — Elf Druid | Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life. 1/1 |
| Academy Journeymage | 4U | Creature — Human Wizard | This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. 3/2 |
| Overtaker | 1U | Creature — Merfolk Spellshaper | {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1 |