Card Codex

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17 May 2024: Card library updated.

Simic Ascendancy

GU · Enchantment

{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Similar cards

Color identity:
NameManaTypeText
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Mold Folk 1BCreature — Fungus Warrior Lifelink Mold Harvest — {1}, Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk. 1/1
Choking Miasma 1BBSorcery Kicker {G} (You may pay an additional {G} as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.
Miraculous Recovery 4WInstant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Falkenrath Aristocrat 2BRCreature — Vampire Noble Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. 4/1
Gyox, Brutal Carnivora 1BGLegendary Creature — Phyrexian Warlock At the beginning of your end step, put an oil counter on up to one target creature. Whenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library. 2/4
That Which Was Taken 5Legendary Artifact {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it has indestructible.
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As Luck Would Have It GEnchantment Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
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