Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silver Seraph

5WWW · Creature — Angel

Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. 6/6

Similar cards

Color identity:
NameManaTypeText
Charnel Serenade 4BBSorcery Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Anarchist 4RCreature — Human Wizard When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 2/2
Herald of Leshrac 6BCreature — Avatar Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control. 2/4
Blue Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Perpetual Timepiece 2Artifact {T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
Leonin Vanguard WCreature — Cat Soldier At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. 1/1
Elgaud Shieldmate 3UCreature — Human Soldier Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/3
Neck Breaker Creature — Werewolf Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. 4/3
Thunderstaff 3Artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Desdemona, Freedom's Edge 2RWLegendary Creature — Human Rogue Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) 3/4
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