Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silent Attendant

2W · Creature — Human Cleric

{T}: You gain 1 life. 0/2

Similar cards

Color identity:
NameManaTypeText
The Fall of Lord Konda 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control.
Disciples of the Inferno Creature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead. 4/4
Promising Duskmage 2BCreature — Human Warlock When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. 2/3
Showstopper 1BRInstant Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Caravan Escort WCreature — Human Knight Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike 1/1
Kozilek's Shrieker 2BCreature — Eldrazi Drone Devoid (This card has no color.) {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) 3/2
Order of Midnight 1BCreature — Human Knight Flying Order of Midnight can't block. 2/2
Purity 3WWWCreature — Elemental Incarnation Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Cloistered Youth 1WCreature — Human At the beginning of your upkeep, you may transform Cloistered Youth. 1/1
Join Shields 3GWInstant Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
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