M:tG card similarity search
3W · Creature — Human Warrior
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Scab-Clan Mauler | RG | Creature — Human Berserker | Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Trample 1/1 |
| Bat Colony | 2W | Enchantment | When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. |
| Sword of the Paruns | 4 | Artifact — Equipment | As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3} |
| Glinting Creeper | 4G | Creature — Plant | Converge — Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it. Glinting Creeper can't be blocked by creatures with power 2 or less. 0/0 |
| Noxious Groodion | 2B | Creature — Beast | Deathtouch 2/2 |
| Gray Merchant of Alphabet | 3BB | Creature — Zombie Performer | When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. 2/4 |
| Ferocity | 1G | Enchantment — Aura | Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. |
| Lunk Errant | 5R | Creature — Giant Warrior | Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. 4/4 |
| Blood Curdle | 3B | Instant | Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) |
| Tribute to the World Tree | GGG | Enchantment | Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it. |