M:tG card similarity search
X · Artifact — Equipment
Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dinosaur Headdress | Artifact — Equipment | When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip {2} | |
| Thrun, the Last Troll | 2GG | Legendary Creature — Troll Shaman | This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun, the Last Troll. 4/4 |
| First Day of Class | 1R | Instant | Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
| Demonic Attorney | 1BB | Sorcery | Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library. |
| Oona's Blackguard | 1B | Creature — Faerie Rogue | Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. 1/1 |
| March from the Black Gate | 1B | Enchantment | When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
| Cathedral of War | Land | Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}. | |
| Frontier Siege | 3G | Enchantment | As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. |
| Starlight Spectacular | 2WW | Enchantment | Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.) |
| Envelop | U | Instant | Counter target sorcery spell. |