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17 May 2024: Card library updated.

Sight of the Scalelords

4G · Enchantment

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Cyclonus, Cybertronian Fighter Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 5/5
Presumed Dead 1BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)
Kruin Striker 1RCreature — Human Warrior Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. 2/1
Windstorm Drake 4UCreature — Drake Flying Other creatures you control with flying get +1/+0. 3/3
Nobilis of War R/WR/WR/WR/WR/WCreature — Spirit Avatar Flying Attacking creatures you control get +2/+0. 3/4
Heart Wolf 3RCreature — Wolf First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat. 2/2
Advanced Hoverguard 3UCreature — Drone Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2
Perimeter Enforcer 1WCreature — Human Detective Flying, lifelink Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. 1/1
Safehold Duo 3G/WCreature — Elf Warrior Shaman Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4
Besmirch 1RRSorcery Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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